I’m only halfway through the single player game so far, and haven’t tried multiplayer, so take this as a tentative critique. But from what I’ve seen so far, CoD 4 joins Bioshock and Portal as one of the best single player FPSs ever, deserving all the credit it’s been getting from reviewers.
I don’t have nightmares about scary monsters, or being naked in front of a hall of people; my nightmares tend to involve getting shot at or nuclear weapons going off. So, the obvious step is to play a game that focuses on getting shot at and nuclear weapons going off. CoD 4 is set in the present day, where you play an American or British soldier fighting in an unspecified Arab country or in specified parts of Russia (not a choice; you switch between the two.) The plot involves Russian nukes finding their way into Arab terrorists’ hands, and U.S. and U.K. forces trying to clean up the mess. What separates this from your average FPS, though, is the game doesn’t gloss over the horrors of war; instead it sinks the player in the horror about as much as any form of media can. Two big scenes that you won’t find in any other game have really stuck out for me so far (spoiler alert):
1. In the intro, after a preliminary mission involving a raid on a ship, the game sticks you in the person of the just ousted president of Blankistan, as the terrorist coup takes you from your prison to a town square to be executed. No, you don’t fight your way out; you just have to sit there, turning your head to watch the riots and executions in the streets while tied up in the back of a car, as you’re driven through the streets. When you get to the town square, again, you’re just a passive observer–of your own death. You’re pulled up to a post, tied to it, and you get to watch as the terrorist leader points his gun at you and shoots you in the face.
2. About halfway through the game, while you’re playing as a U.S. Marine, you’re in a helicopter flying out of the city when a nuke goes off behind you. Of course, you’re looking out the back of the helicopter when this happens; you see the blast, and the shock wave as it comes towards you; you see your chopper crash as the blast hits, and then it fades to black. A cut scene shows up showing a news report and a long list of names of American soldiers killed in the explosion, and then you’re put back in the person of this U.S. Marine–now on the ground, unable to walk, just alive enough to drag yourself around for a bit, see the destruction, and die.
This is powerful stuff; far more powerful than could be done in a passive medium. It’s all well and good to read about nuclear weapons on an intellectual level, or even to read survivor stories from Hiroshima and Nagasaki; it introduces an entirely new element when you’re virtually experiencing the horror. The same goes for the first scene; it’s one thing to read about a terrorist coup, it’s another thing to virtually experience it from the perspective of a soon to be executed former president. CoD 4 is doing something unique to the medium here, which is a common thread with Bioshock and Portal other than simply “Best FPSs of 2007″.
As for the actual gameplay–it’s quite good; I preferred Bioshock, but that’s a personal preference for that style of FPS that’s more like Valve’s shooters (Half Life 2, Team Fortress 2, Counterstrike), where you have hit points and you have a heads-up display that gives you information that makes gameplay easier. CoD 4 doesn’t have that kind of HUD; the wound system isn’t really transparent other than, “When the screen turns red, duck for cover or the next shot will probably kill you.” It gives the game a more cinematic feel, but it can also be more frustrating after the 7th or 8th time you’ve been killed by the crossfire from 10 automatic weapons without time to react. I also don’t particularly like the “enemies respawn forever” trope that’s common in a lot of shooters and is very noticeable here, but was thankfully left out of Bioshock. If you don’t press forward, an enemy rifleman at a post is likely to keep popping up until you’re pretty sure the terrorists have recruited 150% of the local population. If the actual war worked this way, U.S. forces should just set up a few sniper posts in one battle, and shoot respawning bad guys until Al Qaeda is eliminated once and for all.
This is just nitpicking, though, and the environment is destructible in particularly awesome ways. A battle in a TV station is particularly pretty as monitors and windows break, and you can shoot enemies through cubicle walls. You’re also not always in infantry grunt mode; sometimes you’ll be in a gunner position on a gunship covering infantry grunts, delivering impersonal death from above. You switch between different combat roles often enough to keep things exciting, which is a nice change of pace from, say, Halo.
Any storytelling game that takes full advantage of its medium gets a lot of credit from me, and a war game where the good guys suffer like actual soldiers is so rare (see Halo and Gears of War for counter-examples) that it will actually shock the player. Even before taking into account its multiplayer mode, this is a must buy for any FPS player or gamer who appreciates the art of gaming as a storytelling medium.
Summary: Don’t let the “Call of Duty” title fool you; this is a truly unique military shooter and a must buy.